DayZ si sta rivelando un successo nonostante i molti difetti e il team di sviluppo sta continuando a lavorare sui diversi bug e sul bilanciamento del titolo. E disponibile un nuovo aggiornamento che cercherà di risolvere i problemi maggiori legati e ai server e al gameplay.
Ecco quanto affermato dal team sugli obbiettivi della patch: Questa build continuerà a risolvere piccoli bug e garantirà diversi cambiamenti nel motore grafico. Un ultimo cambiamento ha garantito un miglioramento nelle prestazioni dei server e i nostri diversi interventi nel titolo garantiranno una maggiore fluidità dellesperienza di gioco. Una volta che tutti questi miglioramenti e molti altri verranno portati a termine, potremo aumentare il numero di giocatori e di zombie e abilitare il respawn degli zombie e del loot.
Qui di seguito il change log della patch:
Known Issues:
- – Spawns: Loot is not spawning in military tents
- – Spawns: Some structures in Svetlo currently do not spawn loot
- – Server: Servers under load can delay actions from the client
- – Graphics: Only 4 dynamic light sources will be rendered at one time currently
- – Actions: Looting a dead body may make a ghost clone copy of the inventory
New:
- – Actions: chambering SKS round from pile, loading 10 rounds from pile
- – Actions: You can uncuff other players with the hacksaw
- – Actions: Cannot use an item (e.g. drink/eat) if it is “Ruined”
- – Actions: Interactions with items reworked. Drinking/Eating/etc… more robust and user-friendly
- – Actions: Restrained players cannot use inventory or action menu
- – Animations: Player now can take and hide rifle in crouched run
- – Animations: SKS reload animations
- – Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
- – Crafting: FNX45 pistol can be chambered with single round
- – Crafting: Opening cans with combat knife added
- – Crafting: Opening cans with machete added
- – Crafting: Painting Motorbike Helmets to Black and Green
- – Crafting: Waterbottles and canteens now allow pouring water between them
- – Effects: Magnum revolver ejecting shells when reloading
- – Effects: Magnum revolver sounds – gunshots, reloading
- – Effects: Mosin ejecting shells when cycling
- – Effects: New Mosin sounds – gunshots, cycling, reloading
- – Gear: Improvised courier backpack added
- – Gear: Machete added
- – Gear: Hard hats added in various colors
- – Gear: Motorcycle Helmets have black visor variants
- – Gear: Small, uncomfortable, and silly (but cute) children’s school backpack
- – Gestures: Clapping Gesture added, default F5 key
- – Gestures: Pointing Gesture added, default F6 key
- – Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
- – Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
- – Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
- – Server: Player spawns now cached by engine directly, increasing performance
- – Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
- – Spawns: Added Bubble goose jackets into the loot spawns
- – Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- – Spawns: Healthcare Center now spawns loot
- – Spawns: .45acp box of 25rnds added to loot spawns
- – Spawns: Police stations now spawn loot
- – Systems: Hunger and Thirst slightly modified.
- – Systems: Notifications added to UI for hydration and high energy
- – Systems: Fractures can now occur due to melee and shot damage, not just environmental
- – Systems: Fractures (arms/legs) now saved and loaded correctly from database
- – Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
- – Zombies: Different types of Military zombies now have tougher attack values and improved durability
- – Zombies: Engine dynamic obstacle checking (zombie, another player)
- – Zombies: Svetlojarsk zombie spawns added
Fixed:
- – Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
- – Actions: Keys won’t disappear after uncuffing
- – Actions: loading ammo works for sprayed Mosin variants
- – Actions: Read/Writing notes with paper and pen now works again
- – Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- – Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
- – Art: Bug allowing players to clip through geometry of the police station building.
- – Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- – Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- – Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- – Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
- – Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
- – Animations: changed animation for equipping the compass
- – Animations: Proper animation played when taking pistol in run
- – Animations: Changing stances is faster now both for armed and unarmed player
- – Animations: Skinning problem with armored zombies that caused the model to warp during some animations
- – Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
- – Animations: Mosin bolt animation after each shot updated to match hand animation
- – Animations: Removed footstep sound from pointing animations
- – Animations: Pointing gesticulation now possible even when holding 2 handed weapons
- – Animations: Clapping now possible to initiate while holding 2 handed weapons
- – Config: Berries have more nutrition now
- – Crafting: You can no longer saw off sawed off shotgun
- – Crafting: Can spraypaint M4 to green or black
- – Crafting: Damage is now transferred when items are painted
- – Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- – Crafting: Weapon cleaning kit can’t be used when it’s “Ruined” and won’t reduce condition of a gun
- – Crafting: Spraypainting an M4 won’t delete your carry handle
- – Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
- – Crafting: You won’t loose attached universal weapon flashlight after M4 painting
- – Items won’t longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won’t loose quantity
- – Effects: Dazed effect plays again when a player is hit/damaged/shot
- – Effects: Some effects were not active locally when a player was restrained
- – Effects: gunshot sound of Magnum reverted to original one
- – Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- – Fixed: Popping up texture error for beret models
- – Gear: Spraycans won’t deplete after relogging
- – Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- – Gear: Headlamp beam raised slightly
- – Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won’t reset)
- – Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- – Gear: ZSh-3 Pilot helmet fixed and updated
- – Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
- – Gear: Splint position in hand was wrong now corrected
- – Gestures: Taunt defaults correctly to F4 key
- – Graphics: “god rays” could cause overloaded post-processing and graphical corruption
- – Graphics: fix of removing shining object from hand (switch off)
- – Graphics: Roads have per pixel lights
- – Graphics: Dynamic lights should be now defined with “radius” value which is maximum radius of light in meters
- – Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
- – Login: Respawn button now works correctly
- – Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
- – Spawns: Lowered chance of Taloon and Mountain backpacks spawning
- – Spawns: Drastically lowered chance of backpacks spawning on the construction site
- – Spawns: Loot spawn tweaks in some civilian structures
- – Weapons: Mosin recoil increased
- – Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
- – Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
- – Weapons: It is no longer possible to attach longrange scope onto SKS
- – Weapons: M4 carry handle can now be attached to painted variants of M4
- – Weapons – fixed error in config of shotgun snaploader causing low velocitiy and damage
- – Zombies: Better filter/check of attack hits directly in engine
- – Zombies: Military zombies made tougher
Hotfixed:
- – Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
- – Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
- – Crash: Client crash on exit, all systems 100% reproduction
- – System: Previous build caused overzealous starvation to occur
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